Do I need specific mods to make melee units work better? It is funny jetpacks being in Vanguard with full ranged lineup. So IMO without mods ranged units in general are superior to melee ones (except amazon archer, 5 range kind of defeats the point of being ranged), even with some units having a couple of points in shield. Also unlike AoW3, flying units are always flying, so they are untargetable with melee. In AoW3 ranged units (obviously) had the advantage on distance, but when a melle unit got next to them they couldn't use ranged attacks, so you at least needed some melee units to defend them, but in Planetfall they can, so why even mix in melee units. You can also easily focus down single units, not only with only 2-3 attackers like in melee. Melee units will come closer on their own anyway. Meanwhile ranged units frequently can attack 3 times, it is usually totally fine attacking at max range, since damage doesn't get halved like in AoW3, only have a little less chance to hit, but usually it is fine, being able to attack +1 time by not moving probably worth it and morale crits can help you out. Also only like 2-3 units can focus the same target (with probably only 1 attack). Sure melee attacks deal like 30% more base damage, but still you have to get in range first, that means that the first time you will be attacking only once, even when you got there you can be staggered, if you need to move that again means only 1 attack. For me it seems that playing with ranged units is a lot easier, even with lancers like 50% of the time I used their ranged attack. Hey, I am quite new to the game, all I finished is the 2 vanguard missions (using only troopers) and the first amazon one (using lancers).
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